WANDER ยท SIXTY-SEVEN WORLDS TO WALK, FLY, BUILD, SAIL, DRIVE, RACE AND RUMBLE
Wander
Stand inside the RangeBlends worlds. Walk, fly, float, dig and build through eighty-two of them, on a phone or on a big screen, with the horizon thousands of cells away. New: the Proving Ground, a tank duel against a forest that shows its thinking; Six Hills, six guns on the high ground and shells lobbed over the crests; the Speedway, three laps in a blocky car of your choosing; and the Rumble Road and the Crossing, armed racing with oil, mines, rockets, shields and a workshop, the way the old cabinets had it; and now a Grand Prix, a Demolition Derby, the Gauntlet's endless tank waves, Capture the Hills with wingmen, a Hill Climb Rally with real air, the Convoy Run, the Midnight Circuit under street lamps, the Stunt Park and the Fortress Assault, all on a new graphics library: real shadows, headlights that light the road, sparks, debris and fire. Any world can now be crossed by hovercraft or buggy (the Hover button, or G), walkers carry a lantern at night, and there are four new worlds to wander (the Roof of the World, the Mesa Lands, the Reef Sea, the Patchwork Range) and four more games: the Hover Sprint, the Lantern Run, Car Ball and the Meteor Run. Then the air: a plane for every world, ring races over the Archipelago and the Roof of the World, and a dogfight over the Reef Sea; weather you can choose in every garage (rain that costs grip, storms with lightning, fog); and worlds that are lived in, with other travellers on the ground, the water and in the sky, and villages that glow at night.
- Your own valley, the ruler valley, the living bank, the settlements road, a river basin, the gallery's named valleys, the highlands of valleys side by side, the range drawn three ways, the sequence wall of rule 30 itself, the build plot, the confluence: from a spring to the sea in one walk. Then the epic worlds: the Great Range, a summit 2,200 blocks tall where g + 1 is 2^24; the Dunes, the same law at a whisper; the Long Range with its settled vale; the Builders' Range; and the Archipelago with its volcano.
- Free exploration, or a lantern hunt: six lanterns, six true things about the world you are in.
- The hour turns, the almanac's weather arrives on its exact clock, every spot has a share link and a postcard, and what you build fits in a string.
- Named villages, bridges and peaks; races whose runs friends can try to beat; hunt sets across worlds and a daily lantern; an album book printed as a PDF in the browser.
WANDER ยท SHOWCASE
See what you're about to get into.
Two hundred pictures from the making of Wander: the Great Range and the Dunes, the Long Range with its settled vale, the Builders' Range, the build tools, the horizon, the album book, the races and the rainbows, and the friendlier arcade beside it. It plays by itself; tap any picture to see it big, or pick a gallery below.
INDEXIN ยท RANGE ยท STRIDE ยท STRIPE ยท SIEVE
Ranges become places: six worlds made of nothing but the law.
Lars's range, stride, stripe and sieve law, standing up as ground. Six whole landscapes with no noise anywhere: the ground at a column is how many of the last few addresses the law keeps, so you can say exactly how far a range runs before its skyline comes round again, from fifty-six columns to forty-five million. Walk them, drive them, and press the full stop key to ask any patch of ground why it is the height it is. Every hamlet's doorway opens a courtyard written in the same four decisions.
WANDER ยท FOR YOUNG BUILDERS
The Builders' Range: your plot, your castle, one tap at a time.
A range made for building, and now a code to carry a build on paper: a Hamlet code is a postcard-sized square that reads from any torn piece, with the site's QR beside it. Four flat plots by a lake, a hill with a castle, and the neighbours' builds to copy. Stairs you can walk up, platforms, ramparts, big towers, a castle with a gate, a pyramid, a maze, a ship and a rocket in one tap; Rise lifts you on a pillar; fireworks when it is done; and any piece you make can be saved as a stamp of your own and carried to another phone by a short code.
START HERE ยท FOR KIDS AND FIRST VISITS
Pick one. Everything else can wait.
Five big buttons and nothing to read: build a castle on your own plot, sail to the volcano, play arcade games that keep going, choose what happens next in a story, and a Trophy Room that gathers every badge you earn anywhere on the site, read from this browser.
NEW ยท EIGHT DOORS TO THE ADVENTURE WING
Humanity needs you.
So does Apartment 3B.
The satellite alarm sounds. Someone knocks. Your shrimp are still in the air fryer.
- Grand Theft Condo, Laser Janitor, Mystery Delivery, Venus Cloudport, and James Webbzโs Signal Web.
- Three trained WSRF companions, two exact puzzle guides, and a peek inside each little brain.
- Gentle nudges, saved notebooks, optional music, and the same starting world to replay.
NEW ยท A PUZZLE MADE OF EVEN AND ODD
The Square Lanterns
Every lantern carries a number and burns a flame for each prime it holds an odd number of times. Light the ones that put each other out, and their product is a perfect square.
- Six streets, from four lanterns to thirteen, with a hint that is never wrong.
- Watch it solved: the same row as a matrix, stripped and pivoted step by step.
- The Great Square: a town of 1,500 lanterns, thinned by elimination and finished by block Lanczos, thirty-two answers at a time.
NEW ยท JUST PLAY
Arcade Fun
Every world with the guide on. Tap anything. If you get stuck, the game shows you the next thing to press, then presses it. Nothing ends until you say so.
- All 58 worlds, easiest first, each opening ready to play: no cards to read, no start buttons to find.
- A wrong move becomes the right one, with a friendly note that says why.
- Finished worlds roll into a fresh one; the eight adventures get the same care.
SUDOKU ยท THE WSRF PUZZLE LIBRARY
Larsdoku, and forty ways to place a digit.
Larsdoku keeps your page and your pencil marks; its Pure Logic Solver and the HYPERSIRO research pages show the six techniques behind it, every step proven by contradiction. The four lantern and garden rooms explain every deduction. The WSRF library holds 39 puzzle pages: killer, thermo, anti-knight, kakuro, nonograms and more.
SHADER TOYS ยท ROOMS OF LIGHT
Four shader rooms.
A garden of a hundred and eight.
No score, no clock: turn the dials and watch. New: the Lantern Foundry, twenty-eight scenes lit by the site's own math, where the pointer is a light, the phone's tilt leans the view and a kiosk tour crossfades through all of them. Rosegold holds eighty more, with a shared soundtrack.
RANGE ARCADE
Range Arcade
Fifty-eight worlds across the Academy, Curiosity, Watch & Guide, Card Room, Game Night, Proving Grounds and Prime Creations wings.
- Tips under each stage name the library call behind the world.
- Welcome cards open with the mathematics of the world.
- Coach mode shows the model's numeric values for each choice.
- A finish screen ends the round; you choose where to go next.
RANGE ARCADE ยท CASUAL EDITION
Casual edition
The same fifty-eight worlds, rules and trained models, with a presentation aimed at short drop-in sessions.
- Tips are in plain words, with a Show-the-math button that restores the original sentence.
- Welcome cards open with an everyday metaphor; the manuals keep the full mathematics.
- Model-guided worlds show a move counter and worded choice labels; numeric values appear when the brain view is open.
- Every ending stamps a passport and offers the next unfinished world; the landing page adds a stamp grid, a visit streak and a daily trio.
- Night-frame games add an encore button and a shared daily seed. Milestone Post keeps its address hint through medium shifts.
RANGEBLENDS
RangeBlends
Terrain and rivers grown from rule 30's edge run, with the numbers measured rather than claimed. The work the arcade's valleys, weather and settlements are built on, and the laws that Wander's newest ideas came back to: the Atlas draws every page from its seed, Hamlet codes stand on the settlement ruler, and the Lantern Foundry is lit by these very numbers.
- Fifteen pages: a valley of your own, the sequence undressed, rivers, settlements, a sundial and an almanac.
- One seed drives every preview, and the links carry it.
- Static pages with no build step.
NEW ยท THE LANTERN POKER ROOM
A seat with Fern.
A table with friends.
The Lantern Lounge and seven new mixed-game choices bring PLO, Stud, Razz, split pots, and HORSE to your saved table stories.
- Stronger pytoolzx/WSRF advisers, three difficulty settings, and gentle priority nudges.
- LIKELY / UNLIKELY zones, the one/two/three-away map, and a peek inside the brain.
- A Monte Carlo lab, the 180/300-page book library, and seven new 16-page guides with ink-saving PDFs.
- Custom bets, automatic next hands, HUD stats, practice peeks, and saved chips. Your pace, your table.
NEW ยท THE ZONE TABLE ยท WSRF HEADS-UP LAB
Play Willow.
Explore the zones.
A heads-up Hold'em room where you play Fern, Rook or Willow, the WSRF player trained over three million hands with the likely and unlikely distance zones, or watch Willow decide one step at a time with its reasons on screen. The training page shows every measurement, including the comparison that did not go the zones' way.
- Play at 40 or 100 big blinds; saved hands, separate play and watch totals, downloadable histories.
- Action-value rankings, a tree explanation and an estimated range equity for every decision.
- Two printable guides, the 16-page companion and the 300-page field guide, each with a web reader.
NEW ยท THE READING ROOM ยท LRO
Two, six or nine seats.
A HUD of your own.
No-limit and fixed-limit Hold'em and pot-limit Omaha in one room, with a HUD you arrange yourself, opponent profiles measured over a million practice hands, notes and saved sessions. The table's opponents are conventional practice players; the trained WSRF models live in the river explorer, where you can compare three of them on 28 river hands and then reveal what happened.
Open the Reading Room โGood to know
- Favorites, comfort settings and saved puzzles are kept in your browser and are shared between the two arcade editions, because both live on this one site and use the same world names.
- Passport stamps exist only in the casual edition.
- RangeBlends 3D, the desktop viewer of the same world, is a Python program and has no page here. Its notes are here.