TWENTY PLACES WORTH THE TRIP
Every world here is a law, so there is always more of it: past the last chunk you have seen, the same arithmetic goes on making ground nobody has stood on. These twenty are the places to start, each with the vehicle, the hour and the view chosen for it. Go opens the world with the vehicle waiting; in any world, the Warp panel's Far east, Far west and Somewhere far take you a region or many at a stroke. Or roll an expedition from a word: the same word gives everyone the same place.
A word picks a world, a vehicle that suits it, an hour, and a region five to forty regions out from the start, so you arrive somewhere far. The link is the whole expedition.
Expeditions · by Lars Rocha · the worlds are worlds.js and the laws under them are sitoolz; the roll is the indexed hash, so a word is a place.