RANGEBLENDS · WANDER · THE MENU
Every link opens Wander at exactly that: a world with a craft in it, a race on its grid, a game at its start line, missions with the clock running. The full picker with all sixty-seven worlds, garages and seeds is one page over.
Twenty ranges whose ground is arithmetic, not noise: the ruler sequence, the light-cone edge, Walsh functions, Gaussian primes, the Legendre symbol, a fluid's wave and solved Sudoku grids, each written twice (Python and JavaScript) and checked against one fixture. The Ruler Land page draws every law's profile and links each range; every one has prizes on its summits and a warp gate on its biggest hill, and the Tour (G) or the Flyover flies the six biggest.
Every wall is the register x_j ← x_j XOR G(x_{j-1}, x_{j-2}) under a driver of your choice, read as stone one generation per cell: OR is rule 30's edge, XOR the Sierpinski lace, the comb freezes every other row. Pick up to five walls, how deep the lace goes, how tall a bit stands and how far apart the walls run; the link carries it all, so it can be sent.
Presets: three Sierpinski walls · five walls of the edge, tall · combs about the edge, four blocks a bit
Lars's address space has two mirrors in it: one folds on a lattice of powers of two, the other folds on the squares. Put them out of true and they agree almost nowhere — and the rare places where both still cut are the seams. A seam's position is settled by arithmetic alone, so there is no table, no seed and no spawn rate, and the same seam stands in the same place for everyone. The gaps between them grow by exactly 2·step² every time, which is what both games are built on. Next seam ◈ on the travel bar flies you to the next one by the law rather than by searching.
Cities grown by the law, ranges that go on for ever, and the classic valleys. Any world takes any craft.
Three laps, a garage, and a catch-up clutch. Enter races again.
Driving and tank games, each its own world. Any arena game takes builder knobs on its link: &cars=3 for the rivals, &clock=30 for the seconds, &ring=28 for the ring; the Arena Cup button in an arena garage runs five of them back to back.
Plane, gunship, Wraith, UFO: every world takes them.
Twenty-three more ways to travel, in any world: G cycles through them, the Vehicles button lists them. A hypersonic jet, an Apache, two drones, a hoverboard that climbs cliff faces, a jetpack, a hang glider, a snowmobile, a quad bike, a balloon, a mech walker, a rocket bike, a sailboat, a submarine and a maglev sled; then a second fleet for the epic aerial adventures: a tiltrotor, a stealth bomber, a gyrocopter and a rocket, four repulsorlift craft that defy gravity (a landspeeder, a speeder bike, a skiff, a pod racer), and hellfires on the Apache, the Reaper and the tiltrotor: a lock-on, a homing rocket, a splash of nine that kills every hostile inside it, a crater five wide. Four a sortie, rearmed on landing; &hellfire=off on a link leaves the rails empty.
Six against the clock in any range: reach, overfly, rooftop, courier, drones, beacons; spires and inner courts in the law cities.
A delivery service: six parcels in a chain, each picked up where the last was dropped, the first next door and the last across the region. Two are rush jobs on a short clock for half again the pay; one is heavy freight that only a buggy, tank, hovercraft or boat can carry, for double. Deliver with time in hand for a tip, keep it up for a streak. Amber beacon for the pickup, green for the drop. Boats and hovercraft on the coast.
On the ruler land a prize stands on the summit of every column of rank five or more with an even square remainder. Touch it to take it; the Warp panel (Z) lists the region's prizes, its gate and your bookmarks, and takes any pasted warp address, in this world or another.
G or the Vehicles button in any world; every one is armed, in any colour you like.
Wander · by Lars Rocha · back to the Range Arcade home page