Graphics ▾: Smooth (the start), Beautiful and Epic; resolution up to 1.5x; bloom and heat shimmer over the lava; lava light on the rock; lava running down the walls; Photo ×2 with depth of field.
▶ Go therespectacle-1-day-smooth The Ember Rift's arch at 11:12 on Graphics: Smooth, the setting every new visitor starts on: unchanged from before.▶ Go therespectacle-2-day-epic The same view on Graphics: Epic: ultra max, Rock and sky light, 1.5x resolution, bloom round the lava and the heat shimmer over it.▶ Go therespectacle-3-night-smooth The arch at 20:36 on Smooth: the walls lit evenly by the night sky.▶ Go therespectacle-4-night-epic The same night on Epic: the walls take the moonlit sky's colour, the cracks glow and bloom, and the stone round them warms orange.▶ Go therespectacle-5-night-glow-off Rock on at night without lava light: the lava glows, the stone beside it stays cold.▶ Go therespectacle-6-night-glow-on Lava light on: each vertex's nearness to the law's cracks, baked in the workers, lights the rock orange within 22 cells, strongest at dusk and night.▶ Go therespectacle-7-sheet-before Close to a lava wall, before: the lava's flicker was read across the ground, so on a vertical face it smeared into diagonal stripes.▶ Go therespectacle-8-sheet-after Lava on walls on: the flicker is read along the wall and up it, drawn out downward, so the lava runs down the face. The basalt columns beside it are unchanged.▶ Go therespectacle-9-photo Photo ×2 at 17:26: photo mode saved this at 2600×1600, twice the screen, with depth of field (the arch sharp, the near walls soft), bloom and lava light; its gallery entry is copied with it.