Spectacle: Graphics presets, lava light and bloom

Graphics ▾: Smooth (the start), Beautiful and Epic; resolution up to 1.5x; bloom and heat shimmer over the lava; lava light on the rock; lava running down the walls; Photo ×2 with depth of field.

The Ember Rift's arch at 11:12 on Graphics: Smooth, the setting every new visitor starts on: unchanged from before.
▶ Go there spectacle-1-day-smooth
The Ember Rift's arch at 11:12 on Graphics: Smooth, the setting every new visitor starts on: unchanged from before.
The same view on Graphics: Epic: ultra max, Rock and sky light, 1.5x resolution, bloom round the lava and the heat shimmer over it.
▶ Go there spectacle-2-day-epic
The same view on Graphics: Epic: ultra max, Rock and sky light, 1.5x resolution, bloom round the lava and the heat shimmer over it.
The arch at 20:36 on Smooth: the walls lit evenly by the night sky.
▶ Go there spectacle-3-night-smooth
The arch at 20:36 on Smooth: the walls lit evenly by the night sky.
The same night on Epic: the walls take the moonlit sky's colour, the cracks glow and bloom, and the stone round them warms orange.
▶ Go there spectacle-4-night-epic
The same night on Epic: the walls take the moonlit sky's colour, the cracks glow and bloom, and the stone round them warms orange.
Rock on at night without lava light: the lava glows, the stone beside it stays cold.
▶ Go there spectacle-5-night-glow-off
Rock on at night without lava light: the lava glows, the stone beside it stays cold.
Lava light on: each vertex's nearness to the law's cracks, baked in the workers, lights the rock orange within 22 cells, strongest at dusk and night.
▶ Go there spectacle-6-night-glow-on
Lava light on: each vertex's nearness to the law's cracks, baked in the workers, lights the rock orange within 22 cells, strongest at dusk and night.
Close to a lava wall, before: the lava's flicker was read across the ground, so on a vertical face it smeared into diagonal stripes.
▶ Go there spectacle-7-sheet-before
Close to a lava wall, before: the lava's flicker was read across the ground, so on a vertical face it smeared into diagonal stripes.
Lava on walls on: the flicker is read along the wall and up it, drawn out downward, so the lava runs down the face. The basalt columns beside it are unchanged.
▶ Go there spectacle-8-sheet-after
Lava on walls on: the flicker is read along the wall and up it, drawn out downward, so the lava runs down the face. The basalt columns beside it are unchanged.
Photo ×2 at 17:26: photo mode saved this at 2600×1600, twice the screen, with depth of field (the arch sharp, the near walls soft), bloom and lava light; its gallery entry is copied with it.
▶ Go there spectacle-9-photo
Photo ×2 at 17:26: photo mode saved this at 2600×1600, twice the screen, with depth of field (the arch sharp, the near walls soft), bloom and lava light; its gallery entry is copied with it.