After dark, with Graphics: Town lights on, which windows glow follows the Foundry light law (Rule 90, Rule 30 or the ruler clock, chosen by the world's word), six lamps a facade bound by a GF(2) rule. Ported from spindexin/RulerFoundry.
▶ Go therefoundry-1-smooth The Ruler Cities at 22:00 on Smooth, Town lights off: the windows lit by the city law's own clock, as before.▶ Go therefoundry-2-lights The same view with Town lights on: Lars's Foundry light law (Rule 90 for this world's word) decides which windows glow. Tick 2: 18 of the 64 channels are on, and each run of six windows is a facade bound by Habitat's GF(2) rule (x2 = x0 XOR x1, x3 = x0, x4 = x1, x5 = x2).▶ Go therefoundry-3-lights-later Seven ticks later (tick 9): 36 channels on, a different pattern across the same towers; the law steps one tick every 1.25 s.▶ Go therefoundry-4-epic Epic at tick 2: the same Foundry lights with bloom and the rest of the Epic preset.▶ Go therefoundry-5-epic-later Epic at tick 9.