The Twin Rivers, the Ladder Vale, the Light Cone Vale, the Octave Dale, the Sky Vale and the Marsh Meadows, in the valley look, haze none, a Go there on each.
▶ Go therevb-1-the-twin-rivers-at-the-fork The Twin Rivers at the fork, haze none: two order-eight rivers joining into the trunk, reedbeds on both, a town a little downstream. The Sixfold Vale's law under the word 'join'.▶ Go therevb-2-the-twin-rivers-from-the-air The Twin Rivers from the air: the two rivers braid into a delta of sand-banked islands before they meet.▶ Go therevb-3-the-ladder-vale The Ladder Vale: the Ladder Range's terraces at a gentle step, the lower shelves flooded as water meadows, the river cutting down through them; every ramp a buggy climb.▶ Go therevb-4-the-light-cone-vale The Light Cone Vale on the plain between the walls: rule 30's three walls kept low, a river on the plain with reeds and sand banks; the hoverboard climbs the walls.▶ Go therevb-5-the-octave-dale-and-its-beacon The Octave Dale at dawn: the Octave Valleys' mirrored walls at a gentle unit, a river the length of the dale, the beacon pillar at 524,287 thirty-eight cells away.▶ Go therevb-6-the-sky-vale-from-the-rim The Sky Vale from the rim at dawn: the Grand Vale's law with stature 1.6 in its own law, the rim 517 over the water, the canyon walls towering, the tallest summit past the snow line. For the helicopter and the jet.▶ Go therevb-7-the-marsh-meadows The Marsh Meadows: the Legendre Marches as a marsh, sand banks and reeds on every edge, water on two fifths of the ground, villages on the dry rises; the hovercraft and the landspeeder.