WSRF KenKen Grandmaster

Zone-Based Arithmetic Solving — 5 Shapes, Mistake Tolerance, Full Coaching

0/12
Filled
0
Cages
0:00
Time

🧠 Coach

Click a cell and enter a digit, or start a New Game.

● WSRF Zone Card

v1: Filled in row+col+cage (≥N = LIKELY)
v2: Candidates (≤2 = LIKELY)
LIKELY → Find the shape:
● Lock — 1 candidate forced
◐ Signal — cage combos agree
═ Beam — row/col forces digit
◈ Resonance — multi-cage
⟶ Vision — trial arithmetic
Mistake Budget:
Easy: 4 | Med: 3 | Hard: 2 | Expert: 2

🔍 Cell Inspector

Select a cell
Cage: -
Candidates: -
v1: -
v2: -
Zone: -

📊 Accuracy

Correct0
Mistakes0
Accuracy-
Board Drill
Streak: 0 Best: 0 Score: 0/0

⭐ Shape Guide

📈 Session Stats

Played0
Wins0
Win Rate-
Best Time-
Streak0
Shapes Found0

🏆 Shape Mastery

💡 Quick Tips

N New Game • H Hint • 1-6 Enter digit
T Theme • S Sound • Z Undo
Arrow keys navigate • Backspace erase
M Cycle Mode • L Zone Card

PUZZLE COMPLETE!

Shapes Found

WSRF Rating
1200

Drill Mode

Board
Rapid
Zone Sight
Full board — coach highlights each LIKELY cell. Identify the shape, then enter the digit.
Coach
Board
Guide