Larsdoku
A full Sudoku, a little hint, and all the time you like. Keep your notes and unfinished pages, collect your favorite finishes, or explore Lars’s complete research studio.
Find a lovely little thought ↗OPEN FOR WANDERING, LISTENING & A LITTLE MISCHIEF
Fifty-eight little worlds. One very curious arcade.
Pick somewhere to play, and bring your sound along.
No games match. Try another word.
THREE NEW ROOMS · A LITTLE INFINITY
Both of Lars’s Shader Labs have arrived, with their shared soundtrack. And a new garden: eighty original shaders, from rose-gold sculptures to glowing prime rails.
Explore Rosegold · 80 shaders ↗
INDEXINPREVIEW · A WORLD BY ITS ADDRESS
Fly around a planet, land among its mountains, and follow rivers through a world made from Lars’s ruler and indexing ideas. Or peek into the little labs that make it grow.
Explore IndexinPreview ↗A FAMILIAR PAGE. A FRESH LITTLE THOUGHT.
Larsdoku has arrived: a clear, gentle start, your saved notebook, and the complete studio for curious minds.
Open Larsdoku ↗MORE FROM LARS’S GAME SHELF
Explore 39 WSRF game and trainer pages: Sudoku variants, number puzzles, Mahjong, Reversi, and more.
Visit the WSRF game library ↗EASY AFTERNOONS
Big, clear clues. Hints when you want them. A comfortable place to begin.
A full Sudoku, a little hint, and all the time you like. Keep your notes and unfinished pages, collect your favorite finishes, or explore Lars’s complete research studio.
Find a lovely little thought ↗Different lights sing. Matching lights rest. Make four little phrases, teach your partner which idea to try, and keep a song that belongs to you.
Open the music box ↗A lantern connection, a card discovery, and something you made. Your favorites wait on a little shelf.
Grow enormous proven primes in a workshop of your own. Reach 1,000, 2,000, or 3,000 digits, pause at base camp, and keep the certificate.
Open the foundry ↗Choose ballast to build a prime, then see whether twice your number plus one lights a second lighthouse. Six pairs make a harbor to keep.
Light the first pair ↗Arrange little digit petals to grow primes. Safe-prime partners open into golden double blooms. No timer, gentle hints, and a garden waiting next time.
Plant the first number ↗A rule 30 row, and the row before it hidden. Uncover threads until you read 0·1·0, and the loom’s memory forces the rest. Prove one thread of yesterday without looking at most of today.
Warm up the loom ↗Twenty bells on one shift-XOR register, every period a power of two known before a single tick. Meet the order with the fewest ropes, then ring the peal and hear it keep time.
Open the belfry ↗Climb from M31 rung by rung: weigh candidates on the wheel, prove one with a witness, and carry the whole climb away as a certificate anyone can replay in Python.
Roll the first ball ↗Generation one quintillion, no simulation, and the edge is still known: as many bits as the carry decides, and not one more. Call them, then stop before the open bit.
Read the first fortune ↗Rule 30 run backwards, clock banks whose periods are settled by algebra, primes that arrive with their own certificate, and an edge that is known a quintillion generations out. Nothing here is fitted or guessed; each answer is checked against Lars’s pytoolz modules. What was ported and how it was checked ↗
Two chairs on green felt. Face a trained partner, follow the rank neighborhoods, or let your model take a seat.
Take your seat ↗How much does this pocket really win? Explore the river, the turn, and the price of a call. Every answer brings a small discovery.
Follow the river ↗Six cards on the worktable. Pick two that belong on the board, then try the upside-down challenge: make the weakest pocket.
Open the studio ↗Matching lights cancel. Different lights glow. Pair little lantern cards, discover their associations, and carry every message home.
Open the postbag ↗Eight new ways to follow a clue. Find prime pairs, explore the gaps, stitch a song, pack a square, and decode a letter’s curious address. Play, watch, gently guide—and peek inside every little brain.
Sora tends a 6 × 6 garden of numbers. Fill each row, column, and 2 × 3 box with 1–6; the dashed cages must add to their tiny sums, without repeated digits.
Make a little discovery ↗Ivy grows a 5 × 5 Latin garden. Put 1–5 once in every row and column, and follow each inequality: its pointed end faces the smaller number. Each inequality is a little clue.
Make a little discovery ↗Help Perri pack eight even-number orders with pairs of primes. Keep the card shelves stocked, choose which waiting parcel to serve, and try a fondness for twin primes.
Make a little discovery ↗Join Vale on sixteen real prime landmarks. Stamp three outposts, spend supplies to cross the gaps, and rest along the way. A scenic nudge changes what the conductor values.
Make a little discovery ↗Turn the offsets of three-, four-, and six-beat loops. Line up with the diamond accents, leave a little air, and record four musical postcards. Hear bells, strings, and a soft bass pulse.
Make a little discovery ↗Alto has three little melodies waiting for a home. Stitch a chord beneath each bar, listen to the arrangement, and suggest warmth or a brighter ending.
Make a little discovery ↗Help Patch fill a 6 × 6 quilt with square tiles. Pick a top-left square and a 1 × 1, 2 × 2, or 3 × 3 patch. Keep enough room for the pieces still in the basket; undo lets you try again.
Make a little discovery ↗Sail with Ada through islands arranged in growing square shells. Decode four square-and-XOR letter addresses, row or glide toward them, and stop at a dock for supplies. The address book explains every code.
Make a little discovery ↗Run a corner shop, follow the prime rails, solve a little Sudoku, or make a woodland duet. Play yourself, watch a trained character, and offer a gentle nudge. Meet Wisp in Ribbon Garden, and peek inside any of these little brains.
A little light with room to grow. Help Wisp gather seven seed pods, follow its changing route, and discover how a memory of past turns shapes its next move.
Follow a little light ↗Jun, Bea, and Kit are opening the corner shop together. Help them share the work, fill the shelves, and make room for every neighbor.
Begin a little adventure ↗Keep Suki company as a quiet grid becomes a pattern of lanterns. Solve it yourself, ask for a gentle hint, or watch every deduction unfold.
Begin a little adventure ↗Conductor Ro is running a railway through the prime numbers. Your rails and ruler patterns set the rhythm; a trained dispatcher keeps the junction moving.
Begin a little adventure ↗Meet Fenn at a tiny lantern board. Build a line of three, interrupt a rival plan, and watch a trained player look beyond the next square.
Begin a little adventure ↗Wren, Pico, and Sol carry twelve letters between four islands. Choose their priorities, make a little weather, and watch the team find its way.
Begin a little adventure ↗Fern has inherited a mechanical garden with beautifully tangled connections. One gear changes several beds. Help all nine flowers bloom together.
Begin a little adventure ↗The Moss Choir is listening. Tap an eight-beat call, suggest a mood, and hear three woodland musicians choose a phrase to answer you.
Begin a little adventure ↗Tansy is mapping a meadow of hidden burrows. Read the numbered clues, mark unstable patches, and decide where a little curiosity is worth the risk.
Begin a little adventure ↗Meet a gardener, a ferry captain, a toy mender, an astronomer, a rescuer, and a baker. Each has a trained mind of their own. Watch, nudge, and see what happens next.
Pip has a watering can, muddy paws, and a whole garden to tend. Suggest a favorite patch, send a soft shower, and watch a little harvest take shape.
Meet Pip ↗Nori keeps a lantern lit for everyone crossing the lake. Suggest a stop, invite a few passengers, and find a gentle rhythm between the islands.
Meet Nori ↗A music box, a moon rover, and a paper bird are waiting for Bolt. Leave a parcel of parts, choose a favorite toy, and watch this tiny workshop hum.
Meet Bolt ↗Luma is making a map of the night. Point out a favorite constellation, part the clouds, and watch a careful little astronomer collect the stars.
Meet Luma ↗Coral is checking on six tiny tidepool friends. Suggest a pool, send a welcome splash, and help a determined little crab bring everyone to the safe shore.
Meet Coral ↗Mallow’s kitchen is floating into a new morning. Suggest a favorite treat, deliver a flour parcel, and watch six little orders turn into something sweet.
Meet Mallow ↗Meet Miso, explore four pocket adventures, and play Wiliam Rocha’s Corner Rush. Touch controls, tiny soundtracks, and room for one more round.
A tiny creature with a newly trained mind of its own. Make a little weather, plant a little curiosity, and help Miso collect four happy memories.
Meet Miso ↗The tickets keep coming. Toss together the right bowl, feed the late-night crowd, and keep your little noodle bar glowing.
Open the noodle bar ↗A pocket-sized trip through the asteroid arcade. Bend your shots, break the bright blocks, and keep one tiny star in flight.
Catch a falling star ↗Leaf, star, or moon? Change the junction before each little train arrives. Three destinations. One increasingly busy station.
Take the night shift ↗Catch a floor as it floats past. Find the rhythm, stack a sunset skyscraper, and save a little focus for the tricky bits.
Build above the clouds ↗Your corner store has joined the arcade. Serve the queue, refill the shelves, and work a seeded shift to a new after-hours soundtrack.
Step behind the counter ↗Every place has a song. Wake the cottages, wander the hills, and send a friend a firefly that remembers your walk.
Find your song ↗Five letters. A firefly-powered airship. Carry a little good news across the floating isles, or let your trained copilot take the night shift.
Take to the sky ↗The pond sings. The lily pads glow. Play its melody back, one little ripple at a time. How much can you remember?
Meet the moon choir ↗Every lantern is a switch. Every switch has a pattern. Untangle the connections and help the whole orchard glow.
Grow a little light ↗Sixty-four beats light sixty-four fuses. The long ones are where a binary counter carries. Tap those, and feel the ladder coming.
Start the count ↗Two dice against the house, under a sealed secret. When the night ends, the secret is yours and every roll recomputes.
Sit down ↗Towns stand where the ruler says. Name the next hall, count the cottages, find the biggest town, all before the road is built.
Start the survey ↗Four boats on an indexed river. Position is a lookup in time, so rewind, replay, and read a photo finish that is exact.
To the river ↗On these planets the weather is a proven cycle. Watch the clouds go by, then call rain or shine for the next six hours.
Open the almanac ↗Take the root, XOR the mask, take the root again. Four doors from the same square family. Which one goes deepest?
Down we go ↗Three letters for the three highest peaks on a parallel of the epic planet. A firefly airship, with a trained copilot ready to help.
Take to the sky ↗Primes pull a rope: 1,3 mod 8 one way, 5,7 the other. Bet on each lap of twenty-four. One side usually wins, and there is a reason.
To the rail ↗Customers order by the hour's weather, and the weather is a proven cycle. Read the strip, brew ahead, have the soup on before the rain.
Open the café ↗Parcels arrive addressed to milestones. The right cart is the settlement rank of the milestone. Count the trailing zeros and sort fast.
Start sorting ↗Boats are droplets on an indexed river and arrive exactly when it says. Big streams want big service lists. A confluence is a rush hour.
Open the dock ↗Customers arrive on a triangular XOR clock, so the rush repeats exactly. Cook to order, don't let it burn, learn the beat.
Fire it up ↗More curious little games are on their way. This is just the beginning.
A FEW NUMBERS. A LOT OF POSSIBILITY.
Range Arcade is Lars Rocha’s growing collection of small, handmade browser games, built with nedgelaw / RangeBlends and pytoolz and an unreasonable amount of curiosity.
Words become worlds. Numbers become landscapes, flight paths, and melodies. Every game is a different way to see what happens next.