n.← The libraryAll worldsTHE SETTLEMENT LAW

A HUT AT 4, A COTTAGE AT 7, A FARMSTEAD AT 10, A HALL AT 13

The Settlement Law.

Real settlements sit in a power hierarchy — many hamlets, fewer villages, fewer towns still. So does run(g). This world does not scatter houses with noise: it puts a hut wherever v₂(x+1) and v₂(y+1) both reach 4, a cottage at 7, a farmstead at 10, a hall at 13 — if the ground will take one. On Planet One the same rule reads level-13 cells, and a hut needs only 3.

Sea in blue, land shaded by height. Squares are settlements: the larger the square, the higher the ruler rank. Point at a tile to read it; click to open it in the Atlas.

Point at a tile.

min(v₂(x+1), v₂(y+1))Atlas (World.villageAt)Planet One (Planet.settlement, level-13 cells)
3—hut · 2 houses
4hutcottages · 4 houses
5hutfarmstead · 7 houses
6hutgreat hall · 11 houses
7cottagegreat hall
10farmsteadgreat hall
13great hallgreat hall

On the sphere

Enter a place; the answer comes from new ned.Planet(seed, {recipe: "ranges"}).settlement(lat, lon).

Open this place on Planet One →