The sky ranges

The Skyway, the Drone Slots, the Balloon Vale and the Sky Mesas: four ranges built for the hypersonic jet, the quadcopter, the balloon and the Apache, from the air and from the ground, with a Go there on every picture.

The Skyway's great range from the jet at dawn: the Long Range's ruler class per 4,096-column district picks the law, and this district's class runs high, so the Ruler Hills' bell at the Great Range's scale raises a 1,020-block summit under the Alps' max law, with a 306-block spire on it. A beacon stands on every rank-10 column, so there is always something on the horizon. Built for the hypersonic jet (sitoolz.skies; a lab of forty-four candidates kept four).
▶ Go there sk-1-the-skyway-summit-from-the-jet
The Skyway's great range from the jet at dawn: the Long Range's ruler class per 4,096-column district picks the law, and this district's class runs high, so the Ruler Hills' bell at the Great Range's scale raises a 1,020-block summit under the Alps' max law, with a 306-block spire on it. A beacon stands on every rank-10 column, so there is always something on the horizon. Built for the hypersonic jet (sitoolz.skies; a lab of forty-four candidates kept four).
Three regions east, the Skyway's sea district: islands with a lighthouse on each, thirty seconds of flying at hypersonic speed before the foothills and the next range. The districts run range, foothills, sea, foothills, plateau, foothills, sea, foothills, greater range from the start.
▶ Go there sk-2-the-skyway-sea-of-islands
Three regions east, the Skyway's sea district: islands with a lighthouse on each, thirty seconds of flying at hypersonic speed before the foothills and the next range. The districts run range, foothills, sea, foothills, plateau, foothills, sea, foothills, greater range from the start.
The Drone Slots from above: the Canyons' inversion built upright at drone scale, a mesa 60 high with the Ruler Hills' knolls, cut by slot canyons three to eight lanes wide that wind by the light cone's bits, pools in the widest, a sill where two cross, and a tower on every rank-9 column. The quadcopter flies forty metres up at most: this is its country.
▶ Go there sk-3-the-drone-slots-from-above
The Drone Slots from above: the Canyons' inversion built upright at drone scale, a mesa 60 high with the Ruler Hills' knolls, cut by slot canyons three to eight lanes wide that wind by the light cone's bits, pools in the widest, a sill where two cross, and a tower on every rank-9 column. The quadcopter flies forty metres up at most: this is its country.
Inside a slot of the Drone Slots on foot, the walls close and the sky a strip. The drone threads these; the prizes stand on the towers above.
▶ Go there sk-4-in-a-slot
Inside a slot of the Drone Slots on foot, the walls close and the sky a strip. The drone threads these; the prizes stand on the towers above.
The Balloon Vale from the balloon at evening: the Great Range's foothills smoothed, hills of rank seven to nine only with the radius doubled, on seven lanes two hundred apart, the base sunk so every hollow is a lake, and a flat thirty cells wide on every rank-nine crest to land on. The wind takes you from flat to flat.
▶ Go there sk-5-the-balloon-vale-from-the-balloon
The Balloon Vale from the balloon at evening: the Great Range's foothills smoothed, hills of rank seven to nine only with the radius doubled, on seven lanes two hundred apart, the base sunk so every hollow is a lake, and a flat thirty cells wide on every rank-nine crest to land on. The wind takes you from flat to flat.
On a landing flat of the Balloon Vale, the next crest across the lake. The prizes stand on the flats; the gate on this one.
▶ Go there sk-6-a-landing-flat
On a landing flat of the Balloon Vale, the next crest across the lake. The prizes stand on the flats; the gate on this one.
The Sky Mesas from the jet: the Ziggurats' nested bands in the round, every rank-eight-and-up column raising a tableland of 120-block tiers, one to four of them, sheer-sided, snow on the top tier, over the Ruler Hills' knolls and rivers. Thread them; the gate stands on a four-tier ziggurat 502 blocks up.
▶ Go there sk-7-the-sky-mesas-from-the-jet
The Sky Mesas from the jet: the Ziggurats' nested bands in the round, every rank-eight-and-up column raising a tableland of 120-block tiers, one to four of them, sheer-sided, snow on the top tier, over the Ruler Hills' knolls and rivers. Thread them; the gate stands on a four-tier ziggurat 502 blocks up.
On the first tier of a sky mesa, 142 blocks up, where the Apache lands; the second tier at 262 is the gunship's ceiling's last stop.
▶ Go there sk-8-on-the-first-tier
On the first tier of a sky mesa, 142 blocks up, where the Apache lands; the second tier at 262 is the gunship's ceiling's last stop.