A go-kart, a monster truck and a jetski, and an arena game built for each: Gate Rush, Crush Hour and Wake Rings.
▶ Go therekart-1-the-kart The go-kart in the Skyline Range: a low frame, a seat, four fat little wheels and a rear engine. Light, quick off the line, turns on a coin; it carries no freight. A pea gun.▶ Go therekart-2-the-monster The monster truck in the Sprawl: a pickup body lifted high on four enormous wheels with a roll bar and lamps on the roof. It climbs what stops a buggy, crushes crates and carries heavy freight. A cannon.▶ Go therekart-3-the-jetski The jetski on the Lantern Coast: a short hull, a raked deck, bars and a jet at the back. The quickest thing on water, stranded on land. A water jet.▶ Go therekart-4-gate-rush Gate Rush: five go-karts and one glowing gate at a time. The first through takes it and the next appears somewhere else; the gate is the green dot on the radar. Most gates in sixty seconds wins.▶ Go therekart-5-crush-hour Crush Hour: monster trucks and crates on the sand. Drive over a crate to crush it, the big purple ones count five, and a hard bump knocks two off a rival's tally.▶ Go therekart-6-wake-rings Wake Rings: jetskis on a lake with rings floating on it. Run through a ring to take it; every rival rides a jetski too, and a hard bump costs them two.