WSRF Kakuro Grandmaster

Zone-Based Constraint Solving — 5 Shapes, Mistake Tolerance, Full Coaching

0
Runs
0/0
Filled
0:00
Time

🧠 Coach

Select a cell and enter a digit to begin.

● WSRF Zone Card

v1: Run progress (≥6 = high)
v2: Candidates (≤2 = LIKELY)
LIKELY → Find the shape:
● Lock — forced digit
◐ Signal — combo narrows
═ Beam — run alignment
◈ Resonance — cross-run
⟶ Vision — trial
Mistake Budget:
Easy: 5 | Med: 4 | Hard: 3 | Expert: 2

🔍 Cell Inspector

Select a cell
Candidates: -
v1 (progress): -
v2 (candidates): -
Zone: -
H-Run sum: -
V-Run sum: -

📊 Accuracy

Deductions0
Guesses0
Accuracy-
Board Drill
Streak: 0 Best: 0 Score: 0/0

⭐ Shape Guide

📈 Session Stats

Played0
Wins0
Win Rate-
Best Time-
Streak0
Shapes Found0

🏆 Shape Mastery

💡 Quick Tips

N New Game • H Hint • B Best Move
1-9 Enter Digit • 0/Del Clear Cell
T Theme • S Sound • C Candidates
L Zone Card • M Cycle Mode • Esc Close

PUZZLE SOLVED!

Shapes Found

WSRF Rating
1200

Drill Mode

Board
Rapid
Zone Sight
Resonance
Full board — coach highlights each LIKELY cell. Identify the shape, then place the digit.
Coach
Board
Guide