← range arcadeWATCH & GUIDE · WORLD 024

Three islands. A boat full of little stories.

The last ferry
always waits.

Nori keeps a lantern lit for everyone crossing the lake. Suggest a stop, invite a few passengers, and find a gentle rhythm between the islands.

Firefly Ferry

MEET NORI

There’s room for one more.

Watch Nori carry twelve passengers home. Suggest a quay, invite waiting friends, or let a little evening mist roll in.

TODAY · 12 HAPPY ARRIVALS0 / 12

A little progress, one thoughtful task at a time.

THE SAME WORLD, A DIFFERENT LITTLE DAY

The same name starts the same world. Your choices write the rest.

NORI’S LITTLE DAYBOOK

    A peek inside that little brain how the character decides ↗

    See the actual inputs and preferences of Nori’s trained forest. Open this whenever you’re curious; it’s completely optional.

    What Nori sees

    Show every input
    Light
    —
    At willow
    —
    At lantern
    —
    At pebble
    —
    Willow queue
    —
    Lantern queue
    —
    Pebble queue
    —
    Willow passengers
    —
    Lantern passengers
    —
    Pebble passengers
    —
    Focus willow
    —
    Focus lantern
    —
    Focus pebble
    —

    Your nudge, compared

    This comparison runs the same model on the same current state with and without your priority. It does not change the game.

    What the model favors now

    Sail to Willow—
    Sail to Lantern—
    Sail to Pebble—
    Recharge the lantern—

    Live preview, before the next task. The current task finishes first. Scores are learned preferences, not success probabilities; unavailable tasks cannot be chosen. A queued exact request takes precedence if still possible.

    The training record is loading.

    Nori uses a forest trained with pytoolz/WSRF to choose tasks. Your nudges change what the model sees. Movement and world rules are coded; the model does not retrain while you play.

    Training recipe & resultsFull evaluation recordPython training source